[MOV] ProRes:Â 6 official profiles (422 LT / Proxy / Normal / HQ / 4444 / XQ) and 2 unofficial profiles (422 Ultra / 4444 Light). ProRes 4444 Light / 4444 / XQ supports the Alpha Channel.
[MOV] HAP GPU accelerated codecs:Â 4 codecs (Hap, Hap Alpha, Hap Q and Hap Q Alpha), you can choose disable Snappy compression and change the number of CPU chunks, and for Hap and Hap Alpha you can choose your compression algorithm (each have their own tradeoff between speed and quality)
[MOV] [MP4] x264:Â best H264 / AVC implementation, outperforming both Adobe Media Encoder and QuickTime H264. A special Youtube Upload profile is provided, very easy to use!
[MOV] [MP4] x265:Â files are ~25% lighter than x264 for the same quality, but slower encoding
[MOV] [MP4] x264 RGB:Â same as x264 but avoids YUV colorspace, best for storing separate channels in one video like UV maps, alpha, 3D passes etc. (for power users!)
Known Limitations:
AE on OSX: Rendering multiple output modules in parallel for the same queue item doesn’t work
Don’t use the ProRes for broadcast. Always test your hardware and software. It’s not an official version of ProRes; for example ProRes 4444’s Alpha channel doesn’t seem to be accepted by Blackmagic Hyperdeck Studio Mini.
For H264 and H265, dimensions of the video must be even (=> odd resolutions will fail), except if you choose YUV 4:4:4 for H264
Interlacing: lower field first in H264 recognized as top field first by Adobe