Aescripts Blace – AI Face Detection & Blurring V1.4.2 Win

17 August 2024
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Aescripts Blace – AI Face Detection & Blurring V1.4.2 Win
Program Name File Size
After Effects / Premiere 157.8 MB

Aescripts Blace – AI Face Detection & Blurring V1.4.2 Win – Free Download Plugins

Artificial Intelligence-based plugin for face detection and blurring.

Masking Tab

Exclude largest faces

Faces are sorted by size and the n largest faces wont become blurred. This can be useful if e.g.
you want to blur faces only in the background of a subject.

Include Masks / Exclude Masks / Additional Masks

This is a system which gives you granular control over which areas to blur. Pressing one of the
„Add“ buttons will add a corresponding mask.

Include Masks

Faces inside an include mask will become blurred by the plugin.

Exclude Masks

Faces inside an exclude mask won’t become blurred. This is evaluated after the include
masks.

Additional Masks

An additional masks can be used to define faces which were not recognized by the plugin.

Tipp: Control the influence of the masks with the inbuild “mask opacity” slider. If value is greater than 0% mask will be used.

Mode

You can choose between „Face“ and „Eyes“, which will position the mask accordingly.

Use rotation

If enabled, the face mask will follow the rotation of the face.

Scaling & Expanding

Use those sliders to define size and expansion of the masks. This is applied relative to the
masks size.

Premiere Pro version

The Premiere Pro version has some differences with the After Effects version.

Deactivate effect for previews

Keep this activated for smoother preview and timeline scrubbing. Only deactivate when needed.
Masking

Sadly, the masking workflow in Premiere Pro is very limited and therefore Blace offers a (restricted) workaround compared to the After Effects version. You can use the Midpoint, Width

and Height sliders to define an area, which either serves as include or as exclude mask (switch with „Type“ field).

To visualize the mask, enable „Draw mask“ (and disable it for rendering). We hope to provide a better workaround in the future!

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